Stats

You have 13 points to spend between your four stats (Strength, Dexterity, Constitution, and Grace). The costs increase as the triangular numbers: 1, 3, 6, 10.

Strength

  • Increases the damage you do in combat

    • But effect is limited by the weapon weight (see the section on Combat)

  • Increases your range with bows (as it is based on the weapon damage)

  • Increases your carrying capacity by 20% per point of Strength

  • Allows you to throw things 20% further per point of Strength

  • Allows you to wield very heavy weapons without penalty

  • Helps you resist being disarmed in combat

  • Helps you break free of webs

  • Helps you bash down locked doors

Dexterity

  • Gives a bonus to the first four skills: Melee, Archery, Evasion, Stealth

  • Helps you avoid needle traps in chests

Constitution

  • Increases your health points (like ‘hitpoints’) by 20% per point of Con

Grace

  • Gives a bonus to the last four skills: Perception, Will, Smithing, Song

  • Increases your voice points (like ‘mana’) by 20% per point of Grace