Stats¶
You have 13 points to spend between your four stats (Strength, Dexterity, Constitution, and Grace). The costs increase as the triangular numbers: 1, 3, 6, 10.
Strength¶
Increases the damage you do in combat
But effect is limited by the weapon weight (see the section on Combat)
Increases your range with bows (as it is based on the weapon damage)
Increases your carrying capacity by 20% per point of Strength
Allows you to throw things 20% further per point of Strength
Allows you to wield very heavy weapons without penalty
Helps you resist being disarmed in combat
Helps you break free of webs
Helps you bash down locked doors
Dexterity¶
Gives a bonus to the first four skills: Melee, Archery, Evasion, Stealth
Helps you avoid needle traps in chests
Constitution¶
Increases your health points (like ‘hitpoints’) by 20% per point of Con
Grace¶
Gives a bonus to the last four skills: Perception, Will, Smithing, Song
Increases your voice points (like ‘mana’) by 20% per point of Grace